I’m currently employed by Facebook as a Product Designer. In June 2017, I joined the Business Interface Guidelines (BIG) team to aid the creation and maintenance of a design system for Facebook’s Ads and Business interfaces.
Prior to joining the BIG team, I worked on the Brand Measurement team, devoting my time to creating new ways to measure and report ad effectiveness as it pertains to brand advertising.
My first project at Facebook was Split Testing, a tool allowing advertisers to test different ad strategies against one another to find the most effective way to spend their ad budgets on Facebook.
During my two and a half years at Dropbox, I worked on numerous projects across several different teams. Most notably, I worked with the Revenue & Growth team on redesigning and relaunching Dropbox Pro (now known as Dropbox Plus), an effort which involved both product work (in the form of building new features, such as password-protected shared links) and marketing efforts. Additionally, I helped lead the engineering efforts to build the marketing pages for Dropbox Pro.
After the initial launch of the new offering, our team was poised to grow adoption. We spent months experimenting with marketing efforts, as well as refining the checkout experience. We saw a direct and substantial positive impact on subscriptions through our improvements.
After working on Dropbox Pro, we spun off a small “blue sky” growth team to explore how we could foster increased adoption of our sharing tools. The most successful project to emerge from that team was the addition of user avatars in the Dropbox Product. Adding user photos to the product led to increased sharing activity, just as we had hoped, but it also unlocked possibilities for other product teams to build richer, more user-centric experiences.
In my final year at the company, I joined the Web Infrastructure team as a Design Engineer to work on Design Systems. I had spent all my tenure at Dropbox maintaining a suite of design tools, so was able to provide historical knowledge and engineering principles to address inconsistencies in both the design and implementation of many product surfaces. The result of my work was Scooter, an open-source (S)CSS framework and design system adopted by several product teams to speed up their work.
If the work I do for money is my bread and butter, my side projects are the jam on top. I routinely embark on new side projects to explore coding opportunities and design styles outside of my employment.
Lucid is a Google Chrome extension that replaces the New Tab page with a simple notepad. It’s useful for avoiding bad browsing habits and jotting down ideas or errands.
Golden Hour is a place for me to post some of my favorite and best photographs. They’re all shot at sunrise or sunset, and they’re all available to download for personal, non-commercial use (such as your desktop or mobile wallpaper). Visit the site.
Gifme is a personal clone/rip-off/emulation of Giphy, the popular gif search engine. Tired of Giphy’s suboptimal Slack integration, I built Gifme as a web app and a Slack app to search my own massive gif collection. View the source on GitHub or visit the site.
Toast is a Sass/CSS grid system,
designed to be highly customisable, extremely verbose, and simple-to-use out of
the box. It uses no floats, no
last classes, and allows nesting.
Visit the site
Digital Ruin is—for lack of a more fitting description—an art project dedicated to giving form to both real and fictional digital exchanges, with an emphasis on difficult interactions. It’s bleak, and hard to describe. Visit the site.
Just My Type
Just My Type is a library of font pairings from Adobe Typekit and H&FJ’s Cloud.Typography. Created out of a desire for a place to keep track of my personal favorite web font pairings, Just My Type has grown to become a popular typography resource for many web designers. Visit the site.